// // Scratch and See // // The project provides en effect when the user swipes the finger over one texture // and by swiping reveals the texture underneath it. The effect can be applied for // scratch-card action or wiping a misted glass. // // Copyright (C) 2012 http://moqod.com Andrew Kopanev // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies // of the Software, and to permit persons to whom the Software is furnished to do so, // subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // #import @class MDScratchImageView; @protocol MDScratchImageViewDelegate @required - (void)mdScratchImageView:(MDScratchImageView *)scratchImageView didChangeMaskingProgress:(CGFloat)maskingProgress; @end @interface MDScratchImageView : UIImageView @property (nonatomic, readonly) CGFloat maskingProgress; @property (nonatomic, assign) id delegate; - (void)setImage:(UIImage *)image radius:(size_t)radius; @end