// // UIView+Frame.m // Lighting // // Created by 曹云霄 on 16/4/28. // Copyright © 2016年 上海勾芒科技有限公司. All rights reserved. // #import "UIView+Frame.h" @implementation UIView (Frame) - (void)setX:(CGFloat)x { CGRect frame = self.frame; frame.origin.x = x; self.frame = frame; } - (CGFloat)x { return self.frame.origin.x; } - (void)setY:(CGFloat)y { CGRect frame = self.frame; frame.origin.y = y; self.frame = frame; } - (CGFloat)y { return self.frame.origin.y; } - (CGFloat)width { return self.frame.size.width; } - (void)setWidth:(CGFloat)width { CGRect frame = self.frame; frame.size.width = width; self.frame = frame; } - (CGFloat)height { return self.frame.size.height; } - (void)setHeight:(CGFloat)height { CGRect frame = self.frame; frame.size.height = height; self.frame = frame; } - (void)setMyCorner { [self.layer setCornerRadius:3.0]; [self.layer setMasksToBounds:YES]; self.layer.shouldRasterize = YES; self.layer.rasterizationScale = [UIScreen mainScreen].scale; } @end