#import #import "GPUImageContext.h" typedef enum { kGPUImageFillModeStretch, // Stretch to fill the full view, which may distort the image outside of its normal aspect ratio kGPUImageFillModePreserveAspectRatio, // Maintains the aspect ratio of the source image, adding bars of the specified background color kGPUImageFillModePreserveAspectRatioAndFill // Maintains the aspect ratio of the source image, zooming in on its center to fill the view } GPUImageFillModeType; /** UIView subclass to use as an endpoint for displaying GPUImage outputs */ @interface GPUImageView : UIView { GPUImageRotationMode inputRotation; } /** The fill mode dictates how images are fit in the view, with the default being kGPUImageFillModePreserveAspectRatio */ @property(readwrite, nonatomic) GPUImageFillModeType fillMode; /** This calculates the current display size, in pixels, taking into account Retina scaling factors */ @property(readonly, nonatomic) CGSize sizeInPixels; @property(nonatomic) BOOL enabled; /** Handling fill mode @param redComponent Red component for background color @param greenComponent Green component for background color @param blueComponent Blue component for background color @param alphaComponent Alpha component for background color */ - (void)setBackgroundColorRed:(GLfloat)redComponent green:(GLfloat)greenComponent blue:(GLfloat)blueComponent alpha:(GLfloat)alphaComponent; - (void)setCurrentlyReceivingMonochromeInput:(BOOL)newValue; @end