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//
// UIView+Frame.m
// Lighting
//
// Created by 曹云霄 on 16/4/28.
// Copyright © 2016年 上海勾芒科技有限公司. All rights reserved.
//
#import "UIView+Frame.h"
@implementation UIView (Frame)
- (void)setX:(CGFloat)x
{
CGRect frame = self.frame;
frame.origin.x = x;
self.frame = frame;
}
- (CGFloat)x
{
return self.frame.origin.x;
}
- (void)setY:(CGFloat)y
{
CGRect frame = self.frame;
frame.origin.y = y;
self.frame = frame;
}
- (CGFloat)y
{
return self.frame.origin.y;
}
- (CGFloat)width
{
return self.frame.size.width;
}
- (void)setWidth:(CGFloat)width
{
CGRect frame = self.frame;
frame.size.width = width;
self.frame = frame;
}
- (CGFloat)height
{
return self.frame.size.height;
}
- (void)setHeight:(CGFloat)height
{
CGRect frame = self.frame;
frame.size.height = height;
self.frame = frame;
}
- (void)setMyCorner
{
[self.layer setCornerRadius:3.0];
[self.layer setMasksToBounds:YES];
self.layer.shouldRasterize = YES;
self.layer.rasterizationScale = [UIScreen mainScreen].scale;
}
@end