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//
// Scratch and See
//
// The project provides en effect when the user swipes the finger over one texture
// and by swiping reveals the texture underneath it. The effect can be applied for
// scratch-card action or wiping a misted glass.
//
// Copyright (C) 2012 http://moqod.com Andrew Kopanev <andrew@moqod.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
// of the Software, and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
#import <UIKit/UIKit.h>
@class MDScratchImageView;
@protocol MDScratchImageViewDelegate
@required
- (void)mdScratchImageView:(MDScratchImageView *)scratchImageView didChangeMaskingProgress:(CGFloat)maskingProgress;
@end
@interface MDScratchImageView : UIImageView
@property (nonatomic, readonly) CGFloat maskingProgress;
@property (nonatomic, assign) id<MDScratchImageViewDelegate> delegate;
- (void)setImage:(UIImage *)image radius:(size_t)radius;
@end