Commit 93d78f62 authored by zhu's avatar zhu

no message

parent 986fdbfb
......@@ -18,8 +18,6 @@
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
// [self setFrame:self.frame];
// self.frame.size.width=800;
[self bulidLayout];
}
return self;
......
......@@ -41,6 +41,7 @@
}
#pragma subView delegate
- (void)buttonClick:(NSInteger)btnTag withButton:(UIButton *)button
{
......
......@@ -17,6 +17,56 @@
}
return self;
}
//#pragma mark -获取场景筛选数据
//- (void)getdatasAction
//{
//
// [[NetworkRequestClassManager Manager] NetworkRequestWithURL:[NSString stringWithFormat:@"%@%@",ServerAddress,@"/scene/getSceneFilter"] WithRequestType:1 WithParameter:nil WithReturnValueBlock:^(id returnValue) {
//
// if ([returnValue[@"code"] isEqualToNumber:@0]) {
//
// self.filter = [[SceneFilter alloc]initWithDictionary:returnValue[@"data"] error:nil];
//
// }
// else
// {
// [self ErrorMBProgressView:returnValue[@"message"]];
// }
//
// } WithErrorCodeBlock:^(id errorCodeValue) {
//
// } WithFailureBlock:^(id error) {
//
// }];
//}
//
//
//#pragma mark -获取场景列表数据
//- (void)getSceneLibrarydatas:(SceneCondition *)condition
//{
// [self CreateMBProgressHUDLoding];
// [[NetworkRequestClassManager Manager] NetworkRequestWithURL:[NSString stringWithFormat:@"%@%@",ServerAddress,@"/scene/query"] WithRequestType:0 WithParameter:condition WithReturnValueBlock:^(id returnValue) {
//
//
// [self RemoveMBProgressHUDLoding];
// if ([returnValue[@"code"] isEqualToNumber:@0]) {
//
// self.response = [[SceneResponse alloc]initWithDictionary:returnValue[@"data"] error:nil];
// [self.seceneLibararyCollectionView reloadData];
// }
// else
// {
// [self ErrorMBProgressView:returnValue[@"message"]];
// }
//
// } WithErrorCodeBlock:^(id errorCodeValue) {
//
// } WithFailureBlock:^(id error) {
//
// [self RemoveMBProgressHUDLoding];
// }];
//}
-(void)initdata
{
self.arrayData=[[NSMutableArray alloc]init];
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment