#import "GPUImageAverageColor.h"@interfaceGPUImageLuminosity:GPUImageAverageColor{GLProgram*secondFilterProgram;GLintsecondFilterPositionAttribute,secondFilterTextureCoordinateAttribute;GLintsecondFilterInputTextureUniform,secondFilterInputTextureUniform2;GLintsecondFilterTexelWidthUniform,secondFilterTexelHeightUniform;}// This block is called on the completion of color averaging for a frame@property(nonatomic,copy)void(^luminosityProcessingFinishedBlock)(CGFloatluminosity,CMTimeframeTime);-(void)extractLuminosityAtFrameTime:(CMTime)frameTime;-(void)initializeSecondaryAttributes;@end