GPUImageTextureInput.h 293 Bytes
Newer Older
1 2 3 4 5 6 7 8 9 10 11 12 13 14
#import "GPUImageOutput.h"

@interface GPUImageTextureInput : GPUImageOutput
{
    CGSize textureSize;
}

// Initialization and teardown
- (id)initWithTexture:(GLuint)newInputTexture size:(CGSize)newTextureSize;

// Image rendering
- (void)processTextureWithFrameTime:(CMTime)frameTime;

@end