#import "GPUImageFilter.h"@interfaceGPUImageCrosshairGenerator:GPUImageFilter{GLintcrosshairWidthUniform,crosshairColorUniform;}// The width of the displayed crosshairs, in pixels. Currently this only works well for odd widths. The default is 5.@property(readwrite,nonatomic)CGFloatcrosshairWidth;// The color of the crosshairs is specified using individual red, green, and blue components (normalized to 1.0). The default is green: (0.0, 1.0, 0.0).-(void)setCrosshairColorRed:(GLfloat)redComponentgreen:(GLfloat)greenComponentblue:(GLfloat)blueComponent;// Rendering-(void)renderCrosshairsFromArray:(GLfloat*)crosshairCoordinatescount:(NSUInteger)numberOfCrosshairsframeTime:(CMTime)frameTime;@end