#import "GPUImageFilter.h"
@interface GPUImageLineGenerator : GPUImageFilter
{
GLint lineWidthUniform, lineColorUniform;
GLfloat *lineCoordinates;
}
// The width of the displayed lines, in pixels. The default is 1.
@property(readwrite, nonatomic) CGFloat lineWidth;
// The color of the lines is specified using individual red, green, and blue components (normalized to 1.0). The default is green: (0.0, 1.0, 0.0).
- (void)setLineColorRed:(GLfloat)redComponent green:(GLfloat)greenComponent blue:(GLfloat)blueComponent;
// Rendering
- (void)renderLinesFromArray:(GLfloat *)lineSlopeAndIntercepts count:(NSUInteger)numberOfLines frameTime:(CMTime)frameTime;
@end
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曹云霄 authoredf9bcd7d0