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#import "GPUImageTextureOutput.h"
@implementation GPUImageTextureOutput
@synthesize delegate = _delegate;
@synthesize texture = _texture;
@synthesize enabled;
#pragma mark -
#pragma mark Initialization and teardown
- (id)init;
{
if (!(self = [super init]))
{
return nil;
}
self.enabled = YES;
return self;
}
- (void)doneWithTexture;
{
[firstInputFramebuffer unlock];
}
#pragma mark -
#pragma mark GPUImageInput protocol
- (void)newFrameReadyAtTime:(CMTime)frameTime atIndex:(NSInteger)textureIndex;
{
[_delegate newFrameReadyFromTextureOutput:self];
}
- (NSInteger)nextAvailableTextureIndex;
{
return 0;
}
// TODO: Deal with the fact that the texture changes regularly as a result of the caching
- (void)setInputFramebuffer:(GPUImageFramebuffer *)newInputFramebuffer atIndex:(NSInteger)textureIndex;
{
firstInputFramebuffer = newInputFramebuffer;
[firstInputFramebuffer lock];
_texture = [firstInputFramebuffer texture];
}
- (void)setInputRotation:(GPUImageRotationMode)newInputRotation atIndex:(NSInteger)textureIndex;
{
}
- (void)setInputSize:(CGSize)newSize atIndex:(NSInteger)textureIndex;
{
}
- (CGSize)maximumOutputSize;
{
return CGSizeZero;
}
- (void)endProcessing
{
}
- (BOOL)shouldIgnoreUpdatesToThisTarget;
{
return NO;
}
- (BOOL)wantsMonochromeInput;
{
return NO;
}
- (void)setCurrentlyReceivingMonochromeInput:(BOOL)newValue;
{
}
@end